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Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical concerning the motion of rockets, satellites, and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal gravitation .
In astrodynamics, the characteristic energy is a measure of the excess specific energy over that required to just barely escape from a massive body. The units are length 2 time −2, i.e. velocity squared, or energy per mass.
Astrodynamics is the term used to describe the application of Newtonian mechanics to human-made objects in space, such as rockets and spacecraft. It is a subfield of celestial mechanics and ballistics .
In astrodynamics, the vis-viva equation is one of the equations that model the motion of orbiting bodies.It is the direct result of the principle of conservation of mechanical energy which applies when the only force acting on an object is its own weight which is the gravitational force determined by the product of the mass of the object and the strength of the surrounding gravitational field.
Astrodynamics is a core discipline within space-mission design and control. Celestial mechanics treats more broadly the orbital dynamics of systems under the influence of gravity , including both spacecraft and natural astronomical bodies such as star systems , planets , moons , and comets .
The general form of characteristic energy can be computed as: = where is the orbital velocity when the orbital distance tends to infinity. Note that, since the kinetic energy is , C 3 is in fact equal to twice the magnitude of the specific orbital energy, , of the escaping object.
In astrodynamics, an orbit equation defines the path of orbiting body around central body relative to , without specifying position as a function of time.Under standard assumptions, a body moving under the influence of a force, directed to a central body, with a magnitude inversely proportional to the square of the distance (such as gravity), has an orbit that is a conic section (i.e. circular ...
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