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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Tire maintenance for motor vehicles is based on several factors. The chief reason for tire replacement is friction from moving contact with road surfaces, causing the tread on the outer perimeter of tires to eventually wear away. When the tread depth becomes too shallow, like for example below 3.2 mm (4/32 in), the tire is worn out and should ...
Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code . [ 25 ]
MudRunner (formerly Spintires: MudRunner) is a 2017 off-roading simulation game developed by Saber Interactive and published by Focus Home Interactive. [1] It was released on October 31, 2017 for Microsoft Windows, PlayStation 4, and Xbox One and is a spin-off/sequel of the 2014 Windows-exclusive Spintires, [2] which was developed by Oovee Game Studios.
SnowRunner is a 2020 off-road simulation video game developed by Saber Interactive and published by Focus Home Interactive. [3] Following on from Spintires and the sequel MudRunner, the game was announced as MudRunner 2 in August 2018. [4] Focus Home and Saber Interactive re-revealed the title a year later as SnowRunner.
After a four-year long early access phase during which the game was called Next Car Game, the Windows version was released in June 2018, with PlayStation 4 and Xbox One versions released in August 2019 after multiple delays. [2] [3] PlayStation 5 and Xbox Series X/S versions were released in 2021, while a Nintendo Switch version was released in ...
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Kinetica is a 2001 racing video game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 2. It was released only in North America. It is the debut game of Santa Monica Studio and their only product that is neither a God of War series game or external development on indie games.
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