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The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller.It is often incorrectly [1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).
Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons ...
Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega Saturn: Connectivity: Sega Saturn controller port Input: 7 digital buttons, 1 analog stick, 2 analog triggers, 1 toggle switch, D-pad: July 5, 1996 Dual Analog Controller: PlayStation: Connectivity: PlayStation controller port
This is a list of PlayStation (PS1) games digitally re-released on the PlayStation Store in NA territories. These are the original games software emulated.At their initial release in December 2006, downloadable PS1 titles were only available to play on PlayStation Portable (PSP), [1] but titles became available for PlayStation 3 (PS3) in April 2007, [2] for PlayStation Vita on August 28, 2012 ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Bleem! (styled as bleem!) is a commercial PlayStation emulator released by the Bleem! Company in 1999 for IBM-compatible PCs using Microsoft Windows and the Dreamcast.It is notable for being one of the few commercial software emulators to be aggressively marketed during the emulated console's lifetime, and was the center of multiple controversial lawsuits.
The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...
The PocketStation is a memory card peripheral by Sony Interactive Entertainment for the PlayStation home video game console. [3] It was released in Japan in 1999. The device acted not only as a memory card, but was interactive itself via a small monochrome LCD display and buttons on its case.