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  2. History of knitting - Wikipedia

    en.wikipedia.org/wiki/History_of_knitting

    Madonna Knitting, by Bertram of Minden 1400-1410 1855 sketch of a shepherd knitting, while watching his flock The Knitting Woman by William-Adolphe Bouguereau, 1869. Knitting is the process of using two or more needles to pull and loop yarn into a series of interconnected loops in order to create a finished garment or some other type of fabric.

  3. Taito - Wikipedia

    en.wikipedia.org/wiki/Taito

    Taito Corporation [b] is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, [c] importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973.

  4. Mitchell Corporation - Wikipedia

    en.wikipedia.org/wiki/Mitchell_Corporation

    The company was originally established on February 1, 1960, as an import/export business by the father of Roy Ozaki. Ozaki and Niida took over the company and began acting as exclusive overseas agents for such video game companies as Visco, Video System, Seta, Metro, Home Data, and other small video game manufacturers in the 1980s.

  5. Category:Video game companies of Japan - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game companies of Japan" The following 200 pages are in this category, out of approximately 268 total. This list may not reflect recent changes .

  6. ASCII Corporation - Wikipedia

    en.wikipedia.org/wiki/ASCII_Corporation

    To focus on supporting the interactive entertainment channel in America, startup company Agetec (for "Ascii Game Entertainment Technology") was spun off as an independent corporation in 1998 and later became a fully independent publisher one year later. Co-founder Tsukamoto had left ASCII to create a company of his own in 1992, named Impress. [8]

  7. The Art of Video Games - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Video_Games

    The Smithsonian American Art Museum invited the public to help select the video games to be included in the exhibition. The 240 games on the ballot were selected by Chris Melissinos, who worked with the museum and an advisory group consisting of game developers, designers, industry pioneers and journalists.

  8. Video games in Japan - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Japan

    Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...

  9. Bandai - Wikipedia

    en.wikipedia.org/wiki/Bandai

    Between 1981 and 2001, Bandai was a manufacturer of video game consoles. Bandai was founded by World War II veteran Naoharu Yamashina as Bandai-Ya on July 5, 1950, as the corporate spin-off of a textile wholesaler. The company began as a distributor of metallic toys and rubber swimming rings, before moving to metal cars and aircraft models.