Search results
Results from the WOW.Com Content Network
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
Velocity is the speed in combination with the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it.
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
For example, for a macroscopic scalar field φ(x, t) and a macroscopic vector field A(x, t) the definition becomes: +, +. In the scalar case ∇ φ is simply the gradient of a scalar, while ∇ A is the covariant derivative of the macroscopic vector (which can also be thought of as the Jacobian matrix of A as a function of x ).
is the partial derivative in the direction x of the flow velocity component v that is oriented along the direction y. We can now generalize to the case of an incompressible flow with a general direction in the 3D space, the above constitutive equation becomes τ i j = μ ( ∂ v i ∂ x j + ∂ v j ∂ x i ) {\displaystyle \tau _{ij}=\mu \left ...
In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval. The equation itself is: [1] = + where
The two blue vectors represent velocities after the collision and add vectorially to get the initial (red) velocity. Real motion has both direction and velocity and must be represented by a vector. In a coordinate system with x, y, z axes, velocity has components v x in the x-direction, v y in the y-direction, v z in the z-direction.
The vorticity equation of fluid dynamics describes the evolution of the vorticity ω of a particle of a fluid as it moves with its flow; that is, the local rotation of the fluid (in terms of vector calculus this is the curl of the flow velocity). The governing equation is: