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The split point is at the end of a string (i.e. after the last character of a leaf node) The split point is in the middle of a string. The second case reduces to the first by splitting the string at the split point to create two new leaf nodes, then creating a new node that is the parent of the two component strings.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.
String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".
C++03 is a version of the ISO/IEC 14882 standard for the C++ programming language. It is defined by two standards organizations, the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), in standard ISO/IEC 14882:2003. C++03 replaced the prior C++98 standard. C++03 was later replaced by C++11.
A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece.This allows parallel bitwise operations to set or query the game state, or determine moves or plays in the game.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.