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This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
YouTube was an app that was introduced with the release of the original iPhone in iPhone OS 1 which allowed users to find, search, and watch YouTube videos. The built-in YouTube app was removed with the release of iOS 6 in favor of Google (the owner of YouTube) releasing their own app. [ 81 ]
FiveM, an alternative multiplayer and role-playing modification for Grand Theft Auto Online, amassed a concurrent player count of 250,000 on Steam in April 2021, surpassing that of the base game. [ 9 ] [ 10 ] Earlier in February, Grand Theft Auto V became the most-watched category on Twitch due to an update for NoPixel, one of FiveM 's largest ...
Verified for iOS 9.3 and later. 1. Double press the Home button or swipe up and hold. 2. Swipe up on the image of the app. 3. Re-launch the app and attempt to reproduce the issue.
Also in 2015, YouTube launched YouTube Gaming—a video gaming-oriented vertical and app for videos and live streaming, intended to compete with the Amazon.com-owned Twitch. [ 74 ] The company was attacked on April 3, 2018, when a shooting occurred at YouTube's headquarters in San Bruno, California, which wounded four and resulted in the death ...
AOL Desktop Gold combines all the things that you know and love about AOL, with the speed and reliability of the latest technology.
In September 2012, YouTube launched its first app for the iPhone, following the decision to drop YouTube as one of the preloaded apps in the iPhone 5 and iOS 6 operating system. [112] According to GlobalWebIndex, YouTube was used by 35% of smartphone users between April and June 2013, making it the third-most used app. [113]
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.