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  2. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  3. Ronald Speirs - Wikipedia

    en.wikipedia.org/wiki/Ronald_Speirs

    He secured a rubber boat left by the enemy and returned to the friendly side of the river with this information. While returning to his own lines, he was wounded by fire from an enemy machine gun. Lieutenant Speirs was the first to cross the Neder Rijn River in this vicinity, and in so doing he paved the way for other patrols to make similar ...

  4. Silent Hill 2 - Wikipedia

    en.wikipedia.org/wiki/Silent_Hill_2

    The difficulty levels of the enemies and the puzzles are determined independently by the player before starting the game. [1] James keeps a radio with him, which alerts him to the presence of creatures by emitting static, allowing him to detect them even through the thick fog or darkness.

  5. Advanced Precision Kill Weapon System - Wikipedia

    en.wikipedia.org/wiki/Advanced_Precision_Kill...

    The WGU-59/B mid-body guidance unit is equipped with DASALS seeker optics which deploy 0.5 seconds after launch. They are attached in between the Mk 66 Mod 4 rocket motor and a warhead and fuze, which increases length by 18.5 in (47 cm) and weight by 9 lb (4.1 kg) over the legacy Hydra system. [5]

  6. Pathfinder: Wrath of the Righteous - Wikipedia

    en.wikipedia.org/wiki/Pathfinder:_Wrath_of_the...

    The game is a sequel to Pathfinder: Kingmaker, the previous role-playing game of the same developer, but it does not follow the same story. The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system. [3]

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    This can be achieved many ways, but the most common ones are rapidly moving the user's hitbox es, flipping hitbox es (usually backwards or sideways), and sending false packets to the server. anti-RPG A role-playing video game that subverts the typical elements of such games. [17] The term was coined by the video game Moon: Remix RPG Adventure ...

  9. Anti-personnel obstacle breaching system - Wikipedia

    en.wikipedia.org/wiki/Anti-Personnel_Obstacle...

    The anti-personnel obstacle breaching system (APOBS) is an explosive line charge system that allows safe breaching through complex antipersonnel obstacles, particularly fields of land mines. The APOBS is a joint DOD program for the U.S. Army and the United States Marine Corps.