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Formative vs summative assessments. Formative assessment, formative evaluation, formative feedback, or assessment for learning, [1] including diagnostic testing, is a range of formal and informal assessment procedures conducted by teachers during the learning process in order to modify teaching and learning activities to improve student attainment.
Schoolwork is a companion app for Classroom, announced during Apple's edtech event in March 2018 and released in June 2018. [3] [4] [5] The free app allows teachers to distribute documents, iBook files, web links, and assignments through ClassKit (such as Kahoot! quizzes) with due dates.
The App Store is a digital distribution platform which allows users to browse and download apps developed with Apple's iOS Software Development Kit. The App Store opened on July 10, 2008, with the release of IPhone OS 2 , launching with 500 applications available.
Google for Education is a service from Google that provides independently customizable versions of several Google products using a domain name provided by the customer. It features several Web applications with similar functionality to traditional office suites, including Gmail, Hangouts, Meet, Google Calendar, Drive, Docs, Sheets, Slides, Groups, News, Play, Sites, and Vault.
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
The term exit criteria is often used in research and development, but it could be applicable to any field where business process reengineering is (or could be) applied. The benefits of business process re-engineering — including the use of terms such as this one — could include: understanding goals clearly; using language (and data) carefully when talking about (or measuring) methods for ...
Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. [89]
In 2013, Edmodo.id was included in the list of "The Top Apps for teachers" by PC Magazine. [6] The same year, Edmodo acquired a startup, Root-1, in an effort to establish itself as the app store for education. [7] [8] Vibhu Mittal, co-founder and CEO of Root-1, became the CEO of Edmodo the following year. [9]