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In response to the COVID-19 pandemic in 2020 and global school closures, Makers Empire launched a free Learning at Home course [54] for teachers, students and their families. [ 55 ] In 2021, Makers Empire introduced curriculum-aligned in-app challenge courses, comprising custom videos, quizzes, design tutorials and challenges based around a ...
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.
Project-based learning students take advantage of digital tools to produce high-quality, collaborative products. Project-based learning refocuses education on the student, not the curriculum—a shift mandated by the global world, which rewards intangible assets such as drive, passion, creativity, empathy, and resilience.
Open educational practices (OEP) are part of the broader open education landscape, [1] including the openness movement in general. It is a term with multiple layers and dimensions and is often used interchangeably with open pedagogy or open practices. [2]
Experiential education is a philosophy of education that describes the process that occurs between a teacher and student that infuses direct experience with the learning environment and content. This concept is distinct from experiential learning, however experiential learning is a subfield and operates under the methodologies associated with ...
It gives teachers and students tools, software, and services from Microsoft that are used by professional developers and designers. Many academic institutions provide information and resources for Azure Dev Tools for teaching and Azure for students under their academic IT Services support pages; see the following example from a university from ...