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In Scratch, extensions add extra blocks and features that can be used in projects. In Scratch 2.0, the extensions were all hardware-based and Pen was a normal category. Software-based extensions were added in Scratch 3.0, such as text-to-speech voices, along with some new hardware-based extensions like the micro:bit. The extensions are listed ...
Every app from the Catrobat umbrella project has a built-in sharing platform. Users can share their applications and see projects from the community. By sharing and accepting others to see the source code under a public software license, everybody can learn quickly from others and use existing projects as a starting point.
Teachers can use it to introduce projects, themes, or any content area, and can also let their students make their own digital stories and then share them. Teachers can create digital stories to help facilitate class discussions, as an anticipatory set for a new topic, or to help students gain a better understanding of more abstract concepts.
Alonzo, the mascot of Snap!, bears the name of Alonzo Church, the inventor of a model of computation in which a universal function, represented by lambda, can create any function behavior by calling it on itself in various combinations. The mascot is a modified version of Gobo from Scratch, with permission of the
A .gifv "file" is simply a HTML webpage which includes a HTML video tag, where the video has no sound. As there were large communities online which create art using the medium of short soundless videos in GIF format, GIFV was created as a functionally similar replacement with vastly smaller filesizes than the inefficient GIF format.
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Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system.
Scratch is a visual language with the goal of teaching programming concepts to children by allowing them to create projects such as games, videos, and music. It does this by simplifying code into function "blocks" that can be dragged and connected, then run by clicking the green flag icon.