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  2. LHDC (codec) - Wikipedia

    en.wikipedia.org/wiki/LHDC_(codec)

    Low Latency High-Definition Audio Codec (LHDC) is an audio codec technology developed by Savitech. LHDC allows high-resolution audio streaming over Bluetooth . It is a high-quality Bluetooth codec based on the A2DP Bluetooth protocol and allows a bit-rate of up to 900 kbit/s compared to SBC's bit rate of 345 kbit/s .

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    A less common lag solution is to do nothing on the server and to have each client extrapolate (see above) to cover its latency. [13] This produces incorrect results unless remote players maintain a constant velocity, granting an advantage to those who dodge back and forth or simply start/stop moving.

  4. LC3 (codec) - Wikipedia

    en.wikipedia.org/wiki/LC3_(codec)

    LC3 (Low Complexity Communication Codec) is an audio codec specified by the Bluetooth Special Interest Group (SIG) for the LE Audio audio protocol introduced in Bluetooth 5.2. [1] It's developed by Fraunhofer IIS and Ericsson as the successor of the SBC codec .

  5. OnePlus Buds Pro Review: Fantastic But Frustrating, These ...

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  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  7. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  8. End-to-end delay - Wikipedia

    en.wikipedia.org/wiki/End-to-end_delay

    End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring, and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured.

  9. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...