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  2. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  3. Two-way string-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Two-way_string-matching...

    In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...

  4. Gestalt pattern matching - Wikipedia

    en.wikipedia.org/wiki/Gestalt_Pattern_Matching

    Gestalt pattern matching, [1] also Ratcliff/Obershelp pattern recognition, [2] is a string-matching algorithm for determining the similarity of two strings. It was developed in 1983 by John W. Ratcliff and John A. Obershelp and published in the Dr. Dobb's Journal in July 1988.

  5. Boyer–Moore–Horspool algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore–Horspool...

    It is a simplification of the Boyer–Moore string-search algorithm which is related to the Knuth–Morris–Pratt algorithm. The algorithm trades space for time in order to obtain an average-case complexity of O(n) on random text, although it has O(nm) in the worst case, where the length of the pattern is m and the length of the search string ...

  6. Talk:Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Knuth–Morris–Pratt...

    algorithm kmp_search: {Initial KMP version with zero-based indexes} input: an array of characters, S (the text to be searched) an array of characters, W (the word sought) output: an array of integers, P (positions in S at which W is found) an integer, nP (number of positions) define variables: an integer, j ← 0 (the position of the current ...

  7. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    The Dancing Links algorithm solving a polycube puzzle. In computer science, dancing links (DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1]

  8. KMP - Wikipedia

    en.wikipedia.org/wiki/KMP

    KMP may refer to: Hungarian Communist Party (Kommunisták Magyarországi Pártja) KMP Expressways Ltd, constructing the Kundli–Manesar–Palwal Expressway, Haryana, India; Kempton Park railway station, Surrey, National Rail station code; Kent M. Pitman, known as KMP; Knuth–Morris–Pratt algorithm, a search algorithm; K-Multimedia Player

  9. Donald Knuth - Wikipedia

    en.wikipedia.org/wiki/Donald_Knuth

    For example, in eighth grade, he entered a contest to find the number of words that the letters in "Ziegler's Giant Bar" could be rearranged to create; the judges had identified 2,500 such words. With time gained away from school due to a fake stomachache, Knuth used an unabridged dictionary and determined whether each dictionary entry could be ...