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  2. Wikipedia:Extended image syntax - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Extended_image...

    Align the vertical middle of the image with the baseline of the text plus half the x-height of the text, so that the image is vertically centered around a lower case "x" in the text. baseline: Align the bottom of the image with the baseline of the text.

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then rotate the given axis and the point such that the axis is aligned with one of the two coordinate axes for that particular coordinate plane (x, y or z) Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned.

  4. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b.

  5. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the ...

  7. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation has two angles of rotation, one for each plane of rotation, through which points in the planes rotate. If these are ω 1 and ω 2 then all points not in the planes rotate through an angle between ω 1 and ω 2. Rotations in four dimensions about a fixed point have six degrees of freedom.

  8. Plane of rotation - Wikipedia

    en.wikipedia.org/wiki/Plane_of_rotation

    All other points rotate through an angle between α and β, so in a sense they together determine the amount of rotation. For a general double rotation the planes of rotation and angles are unique, and given a general rotation they can be calculated. For example a rotation of α in the xy-plane and β in the zw-plane is given by the matrix

  9. Block swap algorithms - Wikipedia

    en.wikipedia.org/wiki/Block_swap_algorithms

    A rotation is an in-place reversal of array elements. This method swaps two elements of an array from outside in within a range. The rotation works for an even or odd number of array elements. The reversal algorithm uses three in-place rotations to accomplish an in-place block swap: Rotate region A; Rotate region B; Rotate region AB