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[citation needed] The use of a 3D game engine (the first in the series [3]) allowed development of custom vehicles, textures and character models, followed by new missions and map modifications; the success of these new types of mods started to attract widespread attention. In the following years, the modding scene became more sophisticated and ...
CAD library - 3D repository to download 3D models; Fused filament fabrication - 3D printing process that uses a continuous filament of a thermoplastic material; Qlone - 3D scanning app based on photogrammetry for creation of 3D models on mobile devices that can be 3D printed; Metal injection molding; EnvisionTEC - 3D printing hardware company ...
Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from most games which use the Source engine, such as sounds, models, and, backdrops. SFM also allows for the creation of still images, art, and posters. [7] SFM contains three different user interfaces and a "work camera" for previewing an active scene.
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Both are complete systems for translating 3D computer models into G-code, the machine language that commands the printer. Later, other programs like Slic3r and Cura were created. Recently, the Franklin firmware was created to allow RepRap printers to be used for other purposes such as milling and fluid handling.
The 3DBenchy is a 3D computer model specifically designed for testing the accuracy and capabilities of 3D printers. [1] The 3DBenchy is described by its creator, Creative Tools, as "the jolly 3D printing torture-test " and was released (initially only in STL format ) in April 2015, with a multi-part, multi-colour model released in July 2015.
A desktop FFF printer made by Stratasys. Fused deposition modeling was developed by S. Scott Crump, co-founder of Stratasys, in 1988. [6] [7] With the 2009 expiration of the patent on this technology, [8] people could use this type of printing without paying Stratasys for the right to do so, opening up commercial, DIY, and open-source 3D printer applications.
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons . [ 1 ]