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  2. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    This Xbox controller is comfortable and ergonomic, and features a 3.5mm stereo headset jack, just like the Xbox Core controller. The included 10-foot USB cable is detachable, making it easy to store.

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  5. Wikipedia:WikiProject Video games - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    26 Oct 2024 – Input lag is proposed for merging to Lag (video games) by Kvng (t · c); see discussion 26 Sep 2024 – Neo Geo Pocket ( talk · edit · hist ) is proposed for merging to Neo Geo Pocket Color by Sceeegt ( t · c ) ; see discussion

  6. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.

  7. Enter the Gungeon - Wikipedia

    en.wikipedia.org/wiki/Enter_the_Gungeon

    The Convict Gungeoneer shooting projectiles. Enter the Gungeon is a top-down bullet hell shooter with roguelike elements. The player takes control of one of four player characters at the start, [a] the Marine, Convict, Hunter, or Pilot (collectively called the "Gungeoneers"), who must reach the bottom of the Gungeon to find a magical gun that can "kill the past".

  8. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  9. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).