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Some definitions refer to music as a score, or a composition: [18] [7] [19] music can be read as well as heard, and a piece of music written but never played is a piece of music notwithstanding. According to Edward E. Gordon the process of reading music , at least for trained musicians, involves a process, called "inner hearing" or "audiation ...
An extreme example, Todd Rundgren's Initiation LP, with 36 minutes of music on one side, has a "technical note" at the bottom of the inner sleeve: "if the sound does not seem loud enough on your system, try re-recording the music onto tape." The total of around 40–45 minutes often influences the arrangement of tracks, with the preferred ...
In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.
The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme. [13] The book Mastering Audio: The Art and the Science, by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war.
Overdubbing (also known as layering) [1] is a technique used in audio recording in which audio tracks that have been pre-recorded are then played back and monitored, while simultaneously recording new, doubled, or augmented tracks onto one or more available tracks of a digital audio workstation (DAW) or tape recorder. [2]
In audio engineering, ducking is an audio effect commonly used in radio and pop music, especially dance music. In ducking, the level of one audio signal is reduced by the presence of another signal. In radio this can typically be achieved by lowering (ducking) the volume of a secondary audio track when the primary track starts, and lifting the ...
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The Wall of Sound (also called the Spector Sound) [1] [2] is a music production formula developed by American record producer Phil Spector at Gold Star Studios, in the 1960s, with assistance from engineer Larry Levine and the conglomerate of session musicians later known as "the Wrecking Crew".