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Budokai includes various game modes: Story Mode, Duel, Practice, World Tournament and The Legend of Hercule. [3] Story consists of 3D cutscenes which progress the main plot, [4] incorporating the voice overs from the TV anime. Divided into a number of chapters, the idea is to recreate several prominent moments from the Dragon Ball series. [4]
Dragon Ball Z: Budokai 2, released as Dragon Ball Z 2 (ドラゴンボールZ2, Doragon Bōru Zetto Tsū) in Japan, is a fighting game and a sequel to Dragon Ball Z: Budokai and was developed by Dimps and published by Atari for the PlayStation 2 and GameCube. It was released for the PlayStation 2 in North America on December 4, 2003, and on the ...
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The game received a positive reception, higher than its predecessors Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2. IGN rated the game at a score of 8.0/10, stating that it was "One of the few instances of cel-shading done right, Budokai 3 also offers a healthy amount of special effects and pyrotechnics and they all look great.".
Dimps Corporation (株式会社ディンプス, Kabushiki-gaisha Dinpusu) is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo.It is best known for developing games in the Sonic the Hedgehog, Dragon Ball and Street Fighter franchises.
Dragon Ball Z: Budokai 2, released as Dragon Ball Z2 (ドラゴンボールZ2, Doragon Bōru Zetto Tsū) in Japan, is a fighting video game developed by Dimps based upon the anime and manga series, Dragon Ball Z, and a sequel to Dragon Ball Z: Budokai.
Dragon Ball Z: Budokai 3, released as Dragon Ball Z3 (ドラゴンボールZ3, Doragon Bōru Z 3) in Japan, is a video game based on the popular anime series Dragon Ball Z and was developed by Dimps for the PlayStation 2. The Japanese version of Dragon Ball Z: Budokai 3 had outfits that the other versions did not have.
Super Saiyan Goku using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3. The games use a "behind-the-back" third-person camera perspective. Similar to the Super Famicom-released Dragon Ball Z: Legendary Super Warriors (2002), special forms are treated as their own character, with varying stats, movesets, and fighting styles.