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The earliest precursor of modern chess is a game called chaturanga, which flourished in India by the 6th century, and is the earliest known game to have two essential features found in all later chess variations—different pieces having different powers (which was not the case with checkers and Go), and victory depending on the fate of one ...
c. 600 – The Karnamuk-i-Artakhshatr-i-Papakan contains references to the Persian game of shatranj, the direct ancestor of modern Chess. Shatranj was initially called "Chatrang" in Persian (named after the Indian version), which was later renamed to shatranj. c. 720 – Chess spreads across the Islamic world from Persia.
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
Kasparov won the six-game match by the score 4–2., [10] but this was still the first time a chess engine won a game against the current chess champion in a regular match. Deep Blue was upgraded and worked on by both engineers and top chess grandmasters, and a year later the team at IBM had another chance.
In 1970, the first major computer chess tournament, the North American Computer Chess Championship, was held, followed in 1974 by the first World Computer Chess Championship. In the late 1970s, dedicated home chess computers such as Fidelity Electronics' Chess Challenger became commercially available, as well as software to run on home computers.
Emanuel Lasker (left) facing incumbent champion Wilhelm Steinitz (right) in Philadelphia during the 1894 World Chess Championship The World Chess Championship has taken various forms over time, including both match and tournament play. While the concept of a world champion of chess had already existed for decades, with several events considered by some to have established the world's foremost ...
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...