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  2. Line detection - Wikipedia

    en.wikipedia.org/wiki/Line_detection

    The Hough transform [3] can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). [1] If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the ...

  3. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [18]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  4. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [1]

  5. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    Similar calculations are carried out to determine pixel positions along a line with negative slope. Thus, if the absolute value of the slope is less than 1, we set dx=1 if x s t a r t < x e n d {\displaystyle x_{\rm {start}}<x_{\rm {end}}} i.e. the starting extreme point is at the left.

  6. Lambda2 method - Wikipedia

    en.wikipedia.org/wiki/Lambda2_method

    The Lambda2 method, or Lambda2 vortex criterion, is a vortex core line detection algorithm that can adequately identify vortices from a three-dimensional fluid velocity field. [1] The Lambda2 method is Galilean invariant , which means it produces the same results when a uniform velocity field is added to the existing velocity field or when the ...

  7. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    "The Bresenham Line-Drawing Algorithm", by Colin Flanagan; Abrash, Michael (1997). Michael Abrash's graphics programming black book. Albany, NY: Coriolis. pp. 654–678. ISBN 978-1-57610-174-2. A very optimized version of the algorithm in C and assembly for use in video games with complete details of its inner workings; Zingl, Alois (2016) [2012].

  8. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...

  9. Edge detection - Wikipedia

    en.wikipedia.org/wiki/Edge_detection

    A typical edge might for instance be the border between a block of red color and a block of yellow. In contrast a line (as can be extracted by a ridge detector) can be a small number of pixels of a different color on an otherwise unchanging background. For a line, there may therefore usually be one edge on each side of the line.