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The frame rate drops during in-game cinematics, and the sound effects sound very distant. XBO [5] [15] Open Season: Ubisoft: The camera is jittery when running uphill on the Beaver Damage Stage. [5] [15] Outlaw Golf 2: Global Star Software [5] Outlaw Golf 9 More Holes of X-mas: Simon & Schuster: Frame rate drops during gameplay. [5] [15] Outlaw ...
A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.
In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU , is able to generate frames, and refresh rate is the frequency at which a display shows completed ...
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
During an online match, games must receive and process players' input within a certain time for each frame (roughly 17 ms per frame at 60 FPS), and if a remote player's input of a particular frame (for example, of frame number 10) arrives when another one is already running (for example, in frame number 20, roughly 170 ms later ...
This accident of chance gave European sets higher resolution, in exchange for lower frame rates. Compare System M (704 × 480 at 30i) and System B/G (704 × 576 at 25i). However, the lower refresh rate of 50 Hz introduces more flicker, so sets that use digital technology to double the refresh rate to 100 Hz are now very popular.
This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.
Given a smaller window of say 2 frames, however, the effect of lag becomes much more significant. Assuming the human's response is centered on the 2 frame window and the super-human has a 99.99% chance to hit the window, introducing a full frame of lag causes the success rate to drop all the way to about 50%.