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Oxalis triangularis, commonly called false shamrock, is a species of perennial plant in the family Oxalidaceae. It is native to several countries in southern South America . This woodsorrel is typically grown as a houseplant but can be grown outside in USDA climate zones 8a–11, preferably in light shade.
Oxalis triangularis. Several species are grown as pot plants or as ornamental plants in gardens, for example, O. versicolor. Oxalis flowers range in colour from whites to yellow, peaches, pink, or multi-coloured flowers. [11] Some varieties have double flowers, for example the double form of O. compressus.
Original - Oxalis triangularis (also known as the love plant or purple shamrock) is a classic example of a plant which responds with movement to an external stimulus. The leaves open and close in response to varying light levels with the result that they are open during during the day and close at night.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]
Oxalis adspersa Eckl. & Zeyh. Oxalis alata Zucc. Oxalis albicans Kunth; Oxalis albiuscula T.M.Salter; Oxalis algoensis Eckl. & Zeyh. Oxalis alpina (Rose) Rose ex R.Knuth; Oxalis alstonii Lourteig; Oxalis alvimii Lourteig; Oxalis amamiana Hatus. Oxalis ambigua Jacq. Oxalis amblyodonta T.M.Salter; Oxalis amblyosepala Schltr. Oxalis andina Britton ...
This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
Fantasy (Game as make-believe): Imaginary world. Narrative (Game as drama): A story that drives the player to keep coming back; Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for ...