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  2. Arrow (computer science) - Wikipedia

    en.wikipedia.org/wiki/Arrow_(computer_science)

    A piping method first that takes an arrow between two types and converts it into an arrow between tuples. The first elements in the tuples represent the portion of the input and output that is altered, while the second elements are a third type u describing an unaltered portion that bypasses the computation. [7]

  3. Reaction mechanism - Wikipedia

    en.wikipedia.org/wiki/Reaction_mechanism

    The arrow pushing method is used in some of the steps to show where electron pairs go. A chain reaction is an example of a complex mechanism, in which the propagation steps form a closed cycle. In a chain reaction, the intermediate produced in one step generates an intermediate in another step. Intermediates are called chain carriers.

  4. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].

  6. Arrow pushing - Wikipedia

    en.wikipedia.org/wiki/Arrow_pushing

    Arrow pushing or electron pushing is a technique used to describe the progression of organic chemistry reaction mechanisms. [1] It was first developed by Sir Robert Robinson . In using arrow pushing, "curved arrows" or "curly arrows" are drawn on the structural formulae of reactants in a chemical equation to show the reaction mechanism .

  7. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  9. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.