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  2. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print. The book introduces the concept of a design ...

  3. Page layout - Wikipedia

    en.wikipedia.org/wiki/Page_layout

    In graphic design, page layout is the arrangement of visual elements on a page. It generally involves organizational principles of composition to achieve specific communication objectives. [1] The high-level page layout involves deciding on the overall arrangement of text and images, and possibly on the size or shape of the medium.

  4. Wikipedia : Manual of Style/Layout

    en.wikipedia.org/.../Layout

    e. Sample article layout (click on image for larger view) This guide presents the typical layout of Wikipedia articles, including the sections an article usually has, ordering of sections, and formatting styles for various elements of an article. For advice on the use of wiki markup, see Help:Editing; for guidance on writing style, see Manual ...

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a Design Pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  7. Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [1] It teaches fundamental principles of computer programming, including recursion, abstraction ...

  8. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    e. Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1][2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level ...

  9. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    In the design stage, the chart is drawn and used as a way for the client and the various software designers to communicate. During the actual building of the program (implementation), the chart is continually referred to as "the master-plan". [5] A structure chart depicts [2] the size and complexity of the system, and