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Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them.
Undead in particular should beware, as they will take an extra 1d8 radiant damage from this weapon on a hit. 3. Devotee’s Censer. Weapon (flail), rare (requires attunement by a cleric or paladin) Another pick for martial clerics looking to smite the unholy.
Grave is all about Clutch Situations. There's a lot of on-paper optimization that can make it nuts, but in practice you'll find a lot of barriers to make those situations difficult to achieve. It's very initiative reliant. We have a party of 6 other players, meaning my performance varies wildly. Depending on initiative, my Cleric could double ...
Gonna go out on a weird limb, but hear me out. Kelemvor (FR god of the dead) could have been described as chaotic good when he first ascended to godhood. Old (and Current) Order: After you die, you go to the realm of the god you worship. You worship no god, you get stuck in the Fugue Plain. Your eternal fate is bound to your worship.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave. Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Madam Eva.
Cleric 10 is a dead level offering a spell slot you’ll get from any full caster and Divine Intervention, an ability that only does anything 10% of the time — fun for a campaign, not a one-shot. Druid gives you the most spells. Sorcerer might be nice for CON saves, but your constitution is frankly high enough.
Don’t have a list of magic items or the DMG at my disposal but anything that makes it harder for you to die would be great. As long as the Grave Cleric is alive, the rest of the party basically can’t die. Manuals of Con, Bracers of Defense, etc. Any Armor+X, maybe a Shield or a Parrying weapon
Im quite interested on making a Thief rogue / Grave domain Cleric. Thats kinda the basic requirements for the build. Currently im a forest gnome because i got interest in the fade away feat as an option, and also minor illusion can be quite interesting at times.
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters! The 2024 Cleric continues the tradition of pure divine fury with new combat options and clarity-of-use updates that will help you move into the fray.
Another advantage is that you only need 14 Dex, and that your spells will be way more reliable, making that potential grave cleric multiclass fit better too. It also opens you up for interesting feats, the most obvious choice is Polearm Mastery, so you can reliably use your bonus action for an extra attack, and through that an extra chance to ...