Search results
Results from the WOW.Com Content Network
[33] [34] At launch, the device did not support transferring saved game files back to a memory card, but upon the release of the PlayStation 3 system software version 1.80, the user is now able to transfer PS1 and PS2 game saves from the PS3 directly onto a physical Memory Card via the adapter. PlayStation 2 saved game files can also be ...
This category includes articles on video games for the Sony PlayStation 3 video game console that support or will support the PlayStation Move controller. Contents Top
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
Otherwise, contrary to PS3 to PS Vita Remote Play, PS4 to PS Vita Remote Play is designed on a hardware level, meaning that all games are automatically compatible, and it is only up to developers to make sure the controls adapt well to being played on a Vita instead of a DualShock 4. [17]
This is a list of PlayStation (PS1) games digitally re-released on the PlayStation Store in NA territories. These are the original games software emulated.At their initial release in December 2006, downloadable PS1 titles were only available to play on PlayStation Portable (PSP), [1] but titles became available for PlayStation 3 (PS3) in April 2007, [2] for PlayStation Vita on August 28, 2012 ...
The Virtual Game Station (VGS, code named Bonestorm [2]) was an emulator by Connectix that allows Sony PlayStation games to be played on a desktop computer. It was first released for the Macintosh , in 1999, after being previewed at Macworld/iWorld the same year by Steve Jobs and Phil Schiller . [ 3 ]
PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu) is a motion game controller developed by Sony Interactive Entertainment.Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation ...
Classic video games are a common example used when discussing the value of supporting older software. The cultural impact of video games is a large part of their continued success, and some believe ignoring backward compatibility would cause these titles to disappear. [10]