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English: Sega Saturn Japanese logo with blue planet drawn in Adobe Illustrator from a high resolution box art scan. Crafted with extreme care. Date: 21 March 2022:
Between June 1996 and August 1998, a further 1,103,468 consoles and 29,685,781 games were sold in Japan, giving the Saturn a Japanese attach rate of 16.71 games per console, the highest of that generation. [139] Rumors about the upcoming Dreamcast, spread mainly by Sega, were leaked to the public before the last Saturn games were released. [105]
1 Sega Logo. 2 Sega Task Force (Historical and present) 3 Game logos. Toggle Game logos subsection. 3.1 Sonic the Hedgehog. ... Japanese Sega Saturn (model 2) w ...
Japanese courts have decided that to be copyrightable, a text logo needs to have artistic appearance that is worth artistic appreciation. Logos composed merely of geometric shapes and texts are also not copyrightable in general. See COM:CRT/Japan#Threshold of originality for more information.
PC-FX, Microsoft Windows, Sega Saturn, PlayStation: 1995: Angelique Special 2: アンジェリークSpecial2 Ruby Party Koei Angelique: Dating sim: PC-FX, Microsoft Windows, Sega Saturn, PlayStation, Classic Mac OS: 1996: Angelique Tenkū no Requiem: アンジェリーク 天空の鎮魂歌 Ruby Party Koei Angelique: Dating sim: PC-FX ...
PlayStation 2 (Taito Memories II Volume 1), Master System, Sega Mega Drive, Sega Saturn, PC Engine CD-ROM, Virtual Console Demon's World ( ホラーストーリー , Horā Sutōrī ) (a.k.a. Horror Story )
Daytona USA: Championship Circuit Edition, or Daytona USA: Circuit Edition in Japan, is a racing game by Sega, specifically designed for the Sega Saturn.Released in 1996, it is a reworked and extended version of the original Daytona USA, and was developed by Sega AM3, the same team that oversaw the Saturn port of Sega Rally Championship, [4] by using a modified version of the Sega Saturn ...
Treasure Co., Ltd. [a] is a Japanese video game developer based in Tokyo known for its action, platform, and shoot 'em up games. The company was founded in 1992 by former Konami employees seeking to explore original game concepts and free themselves from Konami's reliance on sequels.