Search results
Results from the WOW.Com Content Network
A Capuche (also almuce [1]) is a friar's cowl, a long, pointed hood which was typically worn by the Franciscan, Capuchin, Augustinian, Carmelite, or Cistercian monks.. The name, which is now the French word for "hood", is of Middle French origin, derived from the Italian word cappuccio and the Late Latin word cappa, meaning cloak. [2]
This version of the monk retained clerical spellcasting and gained unarmed combat skills. The monk was reintroduced as a second edition class of the priest group in Faiths & Avatars and Player's Option: Spells & Magic. This version of the monk is a fully playable character class, but differs significantly from previous incarnations of the monk.
Dungeons & Dragons is a structured yet open-ended role-playing game. It is traditionally played indoors with the participants seated around a tabletop, however live online play using a virtual tabletop has become common with a surge of popularity during the COVID-19 lockdowns.
Cowl or cowling, a removable protective covering over all or part of an engine; Cowl (chimney), a device fitted to a chimney pot to prevent wind blowing the smoke back down into the room beneath; Cowl (oast), the revolving device found on oasts, maltings, and breweries; Cowl unit, a body style for locomotives
A cowl is an item of clothing consisting of a long, hooded garment with wide sleeves, often worn by monks. It was developed during the Early Middle Ages . The term may have originally referred to the hooded portion of a cloak , though contemporary usage refers to an entire closed garment.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
A religious habit is a distinctive set of clothing worn by members of a religious order.Traditionally, some plain garb recognizable as a religious habit has also been worn by those leading the religious eremitic and anchoritic life, although in their case without conformity to a particular uniform style.
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...