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OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows , macOS , Linux distributions , and BSD .
Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards.
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...
VirtualDub supports both DirectShow and Video for Windows for video capture. Capture features include capture to any AVI variant, audio VU meters, overlay and preview modes, histogram, selectable crop area, video noise reduction, auto stop settings (based on capture time, file size, free space, and/or dropped frames), and designate alternate drive(s) for capture overflow.
Overlay A itself consists of two overlay segments, AA, and AB. At execution time overlays A and B will both utilize the same memory locations; AA and AB will both utilize the same locations following the end of MOD3. All the segments between the root and a given overlay segment are called a path.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards. It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.