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This is a comprehensive index of commercial tactical role-playing games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
This is a comprehensive index of commercial tactical role-playing games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
Has a turn-based strategic layer & a real-time tactical layer. [104] 2009: Ironclads: High Seas: Totem Games: Historical: American Civil War: WIN: A naval tactical simulator set in the American Civil War. [105] 2009: King Arthur: The Role-playing Wargame: Neocore: Fantasy: Britannia: WIN: RPG elements. Battles are described as "real-time ...
The Wii version wasn't released in Japan. It combines tactical role-playing with visual novel and dating sim. 2010 (JP/NA) Knights in the Nightmare: Sting: Atlus: Fantasy PSP Port Port of the 2008 DS game (episode IV and third main entry in the Dept. Heaven series). Combines tactical role-playing with strategy and shooter elements. 2010 (JP)
Pages in category "Tactical role-playing video games" The following 200 pages are in this category, out of approximately 388 total.
Action RPG Germany 2022 (WW) Horizon Forbidden West: Guerrilla Games: Sony Interactive Entertainment: Post-apocalyptic, sci-fi WIN, PS4 Original Tactical RPG Part of the Horizon series Holland 2022 (WW) King Arthur: Knight's Tale: NeocoreGames: NeocoreGames Dark fantasy WIN Original Tactical RPG Hungary 2022 (WW) Mount & Blade II: Bannerlord
The game is played by up to four players, who each assume one of four roles: captain, tactical officer, engineer and helm officer. The captain is the only role to which mission objectives are directly displayed; they are responsible for communicating these to the crew and issuing orders to accomplish them.
Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3] Because of their low system requirements, turn-based tactical games were popular on early personal computers.