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Wands, Bruce Art of the Digital Age, Thames and Hudson 2006, pp. 89, 139, ISBN 0500286299 | ISBN 978-0500286296; Weibel, Peter and Shaw, Jeffrey, Future Cinema, MIT Press 2003, pp. 472,572-581, ISBN 0-262-69286-4; Wilson, Steve Information Arts: Intersections of Art, Science, and Technology ISBN 0-262-23209-X
Irrational Geometrics' digital art installation, 2008 by Pascal Dombis. Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. [1]
Vera Molnár (née Gács; 5 January 1924 – 7 December 2023) was a Hungarian media artist who lived and worked in Paris, France. Molnár is widely considered to have been a pioneer of the generative art aspect of computer art. [2] She was one of the first women to use computers in her fine art practice. [3]
Non-linearity can be seen as an important topic to new media art by artists developing interactive, generative, collaborative, immersive artworks like Jeffrey Shaw or Maurice Benayoun who explored the term as an approach to looking at varying forms of digital projects where the content relays on the user's experience. This is a key concept ...
net.artists have built digital art communities through an active practice of web hosting and web art curating. net.artists have defined themselves through an international and networked mode of communication, an interplay of exchanges, collaborative and cooperative work [citation needed].
Beryl Korot (born September 17, 1945) [1] is an American visual artist. Her practice includes video installation, weaving, paper tapestries, digital embroidery, and drawings. Korot is a pioneer of video art, and of multiple channel work in particular.
Rebecca Allen is an American digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations.
He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals – linked to their aesthetic intentions – concern not only science and society but also basic human needs and drives. [7]
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