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Zweihänder uses percentile dice to resolve players' and gamemasters' choices. In its combat system, most human-level creatures and characters can suffer only two or three successful attacks before receiving an injury that can instantly maim or kill.
The Zweihänder is a recurring weapon in the Dark Souls series of video games. The video game Team Fortress 2 features an unlockable Zweihänder known as the "Claidheamh Mòr". The multiplayer video game Chivalry: Medieval Warfare features the Zweihänder. In its sequel, Chivalry 2, the Zweihänder appears as a skin for the Greatsword.
AllGame lauded the game's intense action and diversity of spacecraft, the gun pod system and the fact that bosses are composed of different destructible parts. [20] GamePro noted that while the gameplay scheme is common to other shoot 'em ups, the title's "thumb-busting" action and variety of weaponry made for an enjoyable experience.
PlayStation 2, GameCube, and Xbox game boxes also conform to the keep case form factor. All cases of PAL region games for PlayStation and Dreamcast are thicker than standard North American and Japanese CD-cases. This is due to thicker manuals that often include many European languages. An exception to this were Australian-market PlayStation ...
S. Saint Dragon; Salamander (video game) Salamander 2; Sanxion; Scramble (video game) SDI (arcade game) Sea Dragon (video game) Section Z; Sengoku Blade; Serious Sam Double D
The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall 's original Doom design document and in the user manual of Doom II: Hell on Earth .
Shining Soul II [a] is an action role-playing game for the Game Boy Advance. It was developed by Grasshopper Manufacture , as the sequel to Shining Soul and part of the Shining series. The game was originally scheduled to be released on February 24, 2004, [ 3 ] before it was delayed by two months.
A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions.