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A category for video games simulating military combat, whether units which are land, naval or air. This category is for any games not covered by the following categories:
MilSim, an abbreviation of military simulation, refers to live-acted simulation of armed conflict scenarios conducted by civilians for entertainment, sporting, or nostalgic purposes. [ 1 ] [ 2 ] It has been described as both a form of " extreme sport " [ 3 ] and as historical reenactment .
Mounted Warfare TestBed (MWTB) at Fort Knox, Kentucky, was the premier site for distributed simulation experiments in the US Army for over 20 years. It used simulation systems, including fully manned virtual simulators and computer-generated forces, to perform experiments that examined current and future weapon systems, concepts, and tactics.
The main advantage of this is the ready accessibility of the simulation—beyond the time required to program and update the computer models, no special requirements are necessary. A fully computerised simulation can run at virtually any time and in almost any location, the only equipment needed being a laptop computer.
The Battle for Cassino (S&T #71, 1978) The Battle for France (S&T #27, 1971) Battle for Germany (S&T #50, 1975) The Battle for Jerusalem (1977) Battle for Stalingrad (1980) Battle for the Ardennes (1978) The Battle of Austerlitz (1980) The Battle of Borodino: Napoleon in Russia 1812 (1972) Battle of Britain Revision Kit, (Test Series, 1970)
BBN introduced the concept of dead reckoning to efficiently transmit the state of battle field entities. In the early 1990s, IST was contracted by the United States Defense Advanced Research Project Agency to undertake research in support of the US Army Simulator Network (SimNet) program.
A video wargame of the Battle of Arnhem: B-24: 1987: AppII, C64, DOS A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64 A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2]
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]