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Jelle's Marble Runs is a YouTube channel based in the Netherlands centered on marbles, marble runs and marble races. It is run by the brothers Jelle Bakker and Dion Bakker. The channel spoofs the Olympic Games, Formula One, and other sporting events with marbles and treats the cast of marbles as though they were athlet
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Spacewarp is a line of build-it-yourself, marble-run toy "roller coasters" first made in the 1980s by Bandai. [1] Users cut lengths of track to the correct size from a single roll of thick plastic tubing, forming curves and loops held in place by plastic track rail holders which attach to metal rods held vertical in a black plastic base.
Marble Blast Ultra was delisted from the Xbox Live Arcade service in February 2011. Despite this, a Microsoft Windows version was released in 2015. GarageGames , now a subsidiary of Graham Software Development, retained the rights to the Torque Engine which powers Marble Blast Ultra , but not the rights to the game.
A rolling ball sculpture (sometimes referred to as a marble run, ball run, gravitram, kugelbahn (German: 'ball track'), or rolling ball machine) is a form of kinetic art – an art form that contains moving pieces – that specifically involves one or more rolling balls. A version where marbles compete in a race to win is called a marble race.
An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in its development. [2] [23] Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market. Because the market's demographic was a younger audience ...
An uncompleted mod for Half-Life 2 hosted by Mod DB, School Shooter was condemned in the mainstream media and within industry publications for making a violent video game where the protagonist is a school shooter who kills defenseless targets. [178] [179] [180] In response to the controversy, Mod DB pulled the game from its website. [181] 2011 ...
Many open-source games are volunteer-run projects, and as such, developers of free games are often hobbyists and enthusiasts. The consequence of this is that open-source games often take longer to mature, are less common [ 2 ] and often lack the production value of commercial titles. [ 3 ]