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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Eric's Pixel Expansion (EPX) is an algorithm developed by Eric Johnston at LucasArts around 1992, when porting the SCUMM engine games from the IBM PC (which ran at 320 × 200 × 256 colors) to the early color Macintosh computers, which ran at more or less double that resolution. [5]

  3. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    With the predominance of 24-bit displays, the use of the full 16.7 million colors of the HTML RGB color code no longer poses problems for most viewers. The sRGB color space (a device-independent color space [23]) for HTML was formally adopted as an Internet standard in HTML 3.2, [24] [25] though it had

  4. Route 189 (Connecticut–Massachusetts) - Wikipedia

    en.wikipedia.org/wiki/Route_189_(Connecticut...

    Tariffville Road: 8.18: 13.16: Route 187 north – East Granby, Bradley International Airport, Suffield: Northern end of Route 187 concurrency: Simsbury: 9.33: 15.02: Northern end of freeway section: Route 315 west – Simsbury: Eastern terminus of Route 315: East Granby: 10.24: 16.48: Hatchet Hill Road (SR 540 east) Granby: 12.87– 12.96: 20. ...

  5. ZX Spectrum graphic modes - Wikipedia

    en.wikipedia.org/wiki/ZX_Spectrum_graphic_modes

    [3] Since the machine was designed for usage with a standard television set, the 256 × 192 pixel area is surrounded by a wide border that fills up the remaining space of the standard 625-line TV screen area. Usually, the border area assumes a single colour, but using software tricks, it is possible to display some low-resolution graphics there ...

  6. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    8×8×4. 3 bits of R and G, 2 bits of B, the correct value can be computed from a color without using multiplication. Used, among others, in the MSX2 system series of computers. a 6×7×6 color cube, leaving 4 colors for a programmable palette or grays. a 6×8×5 cube, leaving 16 colors for a programmable palette or grays.

  7. Packed pixel - Wikipedia

    en.wikipedia.org/wiki/Packed_pixel

    The latter example is as opposed to storing a single 4-bit pixel in a byte, leaving 4 bits of the byte unused. If a pixel has more than one channel, the channels are interleaved when using packed pixel organization. Packed pixel displays were common on early microcomputer system that shared a single main memory for both the central processing ...

  8. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.