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  2. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.

  3. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Cell is the intersection of all of these half-spaces, and hence it is a convex polygon. [6] When two cells in the Voronoi diagram share a boundary, it is a line segment , ray , or line, consisting of all the points in the plane that are equidistant to their two nearest sites.

  4. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    The triangulation number is T = b 2 + bc + c 2. This number times the number of original faces expresses how many triangles the new polyhedron will have. This number times the number of original faces expresses how many triangles the new polyhedron will have.

  5. Lloyd's algorithm - Wikipedia

    en.wikipedia.org/wiki/Lloyd's_algorithm

    Compute a center for the polygon face, e.g. the average of all its vertices. Connecting the vertices of a polygon face with its center gives a planar umbrella-shaped triangulation. Trivially, a set of tetrahedra is obtained by connecting triangles of the cell's hull with the cell's site.

  6. Bowyer–Watson algorithm - Wikipedia

    en.wikipedia.org/wiki/Bowyer–Watson_algorithm

    The following pseudocode describes a basic implementation of the Bowyer-Watson algorithm. Its time complexity is ().Efficiency can be improved in a number of ways. For example, the triangle connectivity can be used to locate the triangles which contain the new point in their circumcircle, without having to check all of the triangles - by doing so we can decrease time complexity to (⁡).

  7. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    Polygon triangulations may be found in linear time and form the basis of several important geometric algorithms, including a simple approximate solution to the art gallery problem. The constrained Delaunay triangulation is an adaptation of the Delaunay triangulation from point sets to polygons or, more generally, to planar straight-line graphs.

  8. Two ears theorem - Wikipedia

    en.wikipedia.org/wiki/Two_ears_theorem

    However, this polygon also has other ears that are not evident in this triangulation. In geometry , the two ears theorem states that every simple polygon with more than three vertices has at least two ears , vertices that can be removed from the polygon without introducing any crossings.

  9. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    Other methods also exist for describing polygonal tilings. When the tessellation is made of regular polygons, the most common notation is the vertex configuration, which is simply a list of the number of sides of the polygons around a vertex. The square tiling has a vertex configuration of 4.4.4.4, or 4 4.