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Za Gaman (ザ・ガマン, lit. ' The Endurance ') is a Japanese television program from the 1980s. [1] It is not particularly well-known or remembered in Japan, [citation needed] but it became famous in other countries, particularly the United Kingdom.
The kanji for manzai have been written in various ways throughout the ages. It was originally written as lit. "ten thousand years" or banzai, meaning something like "long life" (萬歳), using 萬 rather than the alternative form of the character, 万, and the simpler form 才 for 歳 (which also can be used to write a word meaning "talent, ability").
Unlike Spike TV's other Japanese show MXC, the English dialogue was mostly based on the original Japanese utterances and texts, although it was often exaggerated in a comical manner. Spike had planned to produce an American version of the show premiering in Spring 2005, [ 2 ] but that version never materialized and the network decided against ...
Additional elements of a tarento ' s character may include their origins and other careers (e.g., author/illustrator Lily Franky), intelligence (e.g., Masaru Hamaguchi, a comedian who once misspelled his own name on a televised test), hobbies and skills (many female celebrities are known for how well or poorly they can cook, from the former ...
The next 4 correct answers are each worth 30,000 yen, for a running total of 200,000 yen. Each subsequent correct answer is worth 50,000 yen, up to a maximum running total of 500,000 yen after 15 total correct answers. The show uses video game-style "lives" instead of strikes; players start with three lives and lose one with each incorrect ...
The characters of the Baka and Test series were created by Kenji Inoue, with illustration and character design by Yui Haga. The story centers on a boy named Akihisa Yoshii, also known as the idiot or "baka" of the title. He attends Fumizuki Academy, a school where the staff rigidly divides its students based on the results of their academic scores.
Akinator is a video game developed by the French company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game Twenty Questions). The system learns the best questions to ask through experience from past players.
Lists of fictional Japanese characters (1 C, 22 P) F. Fictional hāfu (1 C, 13 P) J. Japanese mascots (2 C, 49 P, 138 F) K. Fictional characters from Kyoto (10 P) L.