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A Meta Quest 3 virtual reality headset and its controllers. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user.
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye (binocular HMD). HMDs have many uses including gaming, aviation, engineering, and medicine.
70 (central display), 30 (peripheral display) 9:10 60 Hz (central display) 90 Hz (peripheral display) 115º 2x DisplayPort 1.2 2x USB-A 3.0 558 g $3195 (headset only, mandatory support license) No Yes No No Yes No No No Hand tracking , eye tracking Yes PlayStation VR2 [118] 2023-02-22 [119] Yes OLED N/A 2000x2040 50:51 90 Hz 120 Hz 110°
Intel announces Vaunt, a set of smart glasses that are designed to appear like conventional glasses and are display-only, using retinal projection. [6] The project was later shut down. [7] Zeiss and Deutsche Telekom partners up to form tooz technologies GmbH to develop optical elements for smart glass displays. [8] [9]
Some devices may use other kinds of display technology, like holographic displays or multiscopic displays. Some devices employ eye tracking in aiming the 3D effect to the viewer's eye. Opic Technologies, Inc. offers a 3D smartphone with stereoscopic cameras, which enables 3D livestream technology.
Google Glass, or simply Glass, is a discontinued brand of smart glasses developed by Google's X Development (formerly Google X), [9] with a mission of producing a ubiquitous computer. [1] Google Glass displays information to the wearer using a head-up display. [10] Wearers communicate with the Internet via natural language voice commands. [11] [12]
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visionOS is a mixed reality operating system derived primarily from iPadOS and its core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction.