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BCV: Battle Construction Vehicles, known in Japan as Kensetsu Juuki Kenka Batoru: Buchigire Kongou!! (建設重機喧嘩バトル ぶちギレ金剛!!), is a non-traditional fighting video game for the PlayStation 2 game console, where the player must battle in various construction vehicles.
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.
Deadliest Warrior: Legends is a fighting game developed by Pipeworks Software and published by 345 Games & Spike Games. Based on the Spike documentary TV series Deadliest Warrior and the sequel to Deadliest Warrior: The Game, Deadliest Warrior: Legends allows players to take control of various individual warriors from different time periods, utilizing their own unique set of weapons, armor ...
Air Warrior was a multiplayer online combat flight simulation game launched by Kesmai in 1987. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers. It underwent continual improvement through its decade-long lifetime with Kesmai, appearing on new platforms and host services.
Deadliest Warrior: The Game is a fighting game developed by Pipeworks Software and published by 345 Games. Based on the Spike documentary TV series Deadliest Warrior, the game allows players to take control of various warriors from different time periods, utilizing their own unique set of weapons, armor, and fight styles.
[1] [3] According to Rubin, Way of the Warrior marked Naughty Dog's exit from game making as a hobby and an entrance into game development as a profession. [2] While they still lacked a business plan, Rubin insisted that designing instinctively was the "appropriate way to make games", while Gavin added that self-funding without the oversight of ...
The player takes control of a single "Mauler" assault tank in a series of combat missions against other armoured vehicles and stationary targets. Unlike Carrier Command which incorporated significant strategic elements, Battle Command is a simple arcade game reminiscent of Battlezone.
Phoenix Command was designed by Barry Nakazono and David McKenzie, and was published by Leading Edge Games in 1986 as a boxed set containing a 56-page spiral bound rule book, 32 page modern military weapon data supplement, reference tables, blank character sheets and one ten-sided die.