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A bootstrap paradox, also known as an information loop, an information paradox, [6] an ontological paradox, [7] or a "predestination paradox" is a paradox of time travel that occurs when any event, such as an action, information, an object, or a person, ultimately causes itself, as a consequence of either retrocausality or time travel.
Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known as a time machine. The idea of a time machine was popularized by H. G. Wells's 1895 novel The Time ...
Time travel in modern fiction is sometimes achieved by space and time warps, stemming from the scientific theory of general relativity. [9] Stories from antiquity often featured time travel into the future through a time slip brought on by traveling or sleeping, in other cases, time travel into the past through supernatural means, for example brought on by angels or spirits.
Time travel can result in multiple universes if a time traveller can change the past. In one interpretation, alternative histories as a result of time travel are not parallel universes: while multiple parallel universes can co-exist simultaneously, only one history or alternative history can exist at any one moment, as alternative history usually involves, in essence, overriding the original ...
As far as timing goes, travel seems to be easier at certain times of year, seemingly at times related to the changing seasons. Claire first traveled back in time just after the festival of Beltane ...
Time travel, in other words, is too intellectually challenging for our limited brains. ... we know that matter can’t be in two places at once and that any changes made to the past will have ...
In Einstein’s theory, space and time relate to each other. That’s why it’s called space-time. So as the black hole is rotating, it’s actually going to cause a twisting of time.”
Outer Wilds (2019): A video game involving time travel which does not follow the principle, causing a game over if the player experiments to test it. All time travel in the Hallmark Channel original series The Way Home follows the Novikov self-consistency principle. Two of the main characters can travel backwards in time by jumping into a pond ...