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Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or ...
The reason it is notable is because of its notability as one of the first and still one of the last web browser game platforms. I hereby appeal the speedy deletion of Cool Math Games on grounds of being the first of a kind. According to Criterion A7 this claim of significance exempts Cool Math Games from speedy deletion status.)
Many of the puzzles are well known because they were discussed by Martin Gardner in his "Mathematical Games" column in Scientific American. Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques. [1]
To obtain the pattern for each room, the player must visit each room and solve a math puzzle related to that room. During the course of the game, the player will randomly happen upon the Master of Mischief's robot, Telly, who will attempt to knock down the player by either crashing into them or hitting them with hurled discs, sound waves ...
Treasure MathStorm! is the second of four games in The Learning Company's "Treasure" series along with Treasure Mountain!, Treasure Cove!, and Treasure Galaxy!. The "Treasure" series is a subgroup of the company's Super Solvers series. All the games in this series are math and reading comprehension oriented educational adventure games aimed at ...
The game-play mechanic is based loosely on that of the arcade game Missile Command, but with comets falling on cities, rather than missiles.Like Missile Command, players attempt to protect their cities, but rather than using a trackball-controlled targeting cross-hair, players solve math problems that label each comet, which causes a laser to destroy it.
1976 was a mixed year for the expansion of the video game industry.While the consumer market in the United States for dedicated home consoles saw significant growth, the coin-operated video game market saw a decline despite individual hits.