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An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...
experience point (XP, EXP) In games that feature the ability for the player-character to gain levels, such as role-playing video games, experience points are used to denote progress towards the next character level. expansion pack (Add-on) An addition to an existing role-playing game, tabletop game, video game or collectible card game.
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Level multipliers can also be picked up in some games, to further multiply your points bonus. In other games, points are typically gained from defeating monsters and enemies. When defeating a boss, a proportionally large number of points is usually rewarded. Extra points can be gained from gathering items, such as power-ups or other pick-ups.
Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse Schell. [6] The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, [7] GMTK [8] and Adam Millard. [9]
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character (or several party members) that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world.
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A generic character has a total of three lives, indicated as light-blue orbs. The character has currently lost 3.5 out of 11 health points – losing all would cost a life. In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. [1]