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Nana Maru San Batsu (ナナマル サンバツ, lit. "7 Right, 3 Wrong", also known as 7O3X), called Fastest Finger First in English, is a Japanese manga series by Iqura Sugimoto. An anime television series adaptation by TMS Entertainment aired from July 4 to September 19, 2017.
Fastest Finger First may refer to: Fastest Finger First, the preliminary round in the quiz show Who Wants to Be a Millionaire? Fastest Finger First, a spin-off show to the original UK edition of Who Wants to Be a Millionaire; Nana Maru San Batsu (Fastest Finger First in English), a Japanese manga series
The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]
An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.
A clicker, sometimes called a cricket, [1] is any device that makes a clicking sound, usually when deliberately activated by its user. They usually consist of a piece of thin metal or plastic held in a casing so that the metal is slightly torqued; depressing one end of the metal causes it to pop out of alignment and releasing it causes it to ...
'2-player Challenge': The form of the Wikipedia game where two people take it in turns to ask the other to navigate between two pages of their choosing, e.g. from Teletubbies to noodles. The number of clicks taken is counted, and the first player to complete the challenge chooses a challenge to give the other player.
In 2013 the Hill Climb Racing was the 10th most downloaded game in the United States and the 7th most downloaded game in the whole world. [10] Fingersoft celebrated the milestone of one hundred million downloads and the game's first anniversary by publishing localized versions of the game in Spain, Germany, Russia, France, Poland and Japan. [ 6 ]