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SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1962. It was implemented as a Fortran preprocessor on the IBM 7090 [1] [2] and was designed for large discrete event simulations. It influenced Simula. [3]
Satisfactory is a 2024 factory simulation game by Coffee Stain Studios for Windows.The player (a "Pioneer") is dropped onto an alien planet with a handful of tools and must exploit the planet's natural resources to construct increasingly complex factories.
This is a list of software used to simulate the material and energy balances of chemical process plants. Applications for this include design studies, engineering studies, design audits, debottlenecking studies, control system check-out, process simulation, dynamic simulation, operator training simulators, pipeline management systems, production management systems, digital twins.
In medical applications, "spatula" may also be used synonymously with tongue depressor. [2] The word spatula derives from the Latin word for a flat piece of wood or splint, a diminutive form of the Latin spatha, meaning 'broadsword', and hence can also refer to a tongue depressor. The words spade (digging tool) and spathe are similarly derived.
The company also produces software stacks including firmware libraries and protocol-based software, and a free software development platform called Simplicity Studio. [ 3 ] Silicon Labs was founded in 1996 and two years later released its first product, an updated DAA design that enabled manufacturers to reduce the size and cost of a modem. [ 4 ]
The player views a cross-section of the building from the side. SimTower allows the player to build and manage the operations of a modern, multi-use skyscraper.They must plan where to place facilities in the tower that include restaurants, condominiums, offices, hotel rooms, retail stores and elevators.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
The use of ant pheromone trails in the former game was used as a model to drive the wants and needs of the human-like behavior of the Sims in the latter. [ 7 ] [ 17 ] [ 57 ] The crowdfunded real-time strategy game Empires of the Undergrowth , released for early access on Steam in 2024, is considered a spiritual successor to SimAnt .