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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Divine spells do not need to be prepared from a spell book. [14] These spells are generally less overtly powerful than arcane spells and have fewer offensive applications. [22] Cleric spells are typically devoted to either healing the wounded, restoring lost abilities, and acquiring blessings, or to inflict harm and to curse opponents.

  3. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic ...

  4. Spell Law - Wikipedia

    en.wikipedia.org/wiki/Spell_Law

    During the character generation process outlined in the companion volume Character Law, a player can purchase "picks" for spell levels from "A" to "E", which can then be used to learn spells up to a certain level — an "A" pick allows only spells up to level 5 to be learned, while an "E" pick allows spells of up to level 25. At each new level ...

  5. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  6. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  7. Are witches real? Everything to know on spells, magic and more

    www.aol.com/news/witches-real-answer-more...

    "Some have a long life span, some very short, some could have 5 people some 50 or more," she explains, adding that, for the most part, practitioners of witchcraft tend to be solitary. The ...

  8. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    The Spell Compendium was compiled by Matthew Sernett, Jeff Grubb, and Mike McArtor, and was published in December 2005.Cover art was by Victor Moray and Nyssa Baugher, with interior art by Steven Belledin, Mitch Cotie, Chris Dien, Wayne England, Jason Engle, Carl Frank, Brian Hagan, Fred Hooper, Ralph Horsley, Jeremy Jarvis, David Martin, Jim Nelson, William O'Connor, Lucio Parrillo, Michael ...

  9. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    These spells require the cleric to go upon a quest to gain the right to cast it once, or petition their god to grant the spell to deal with an immediate crisis. Such spells might be used to end a famine or cure a plague, or to wound or slay large groups of enemies. Several of these spells became 9th-level spells in the 3rd Edition of the game.