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With C++/WinRT, Windows Runtime APIs can be authored and consumed using any standards-compliant C++17 compiler. WinRT is a native platform and supports any native (and standard) C++ code, so that a C++ developer can reuse existing native C/C++ libraries. With C++/WinRT, there are no language extensions.
PowerShell is a task automation and configuration management program from Microsoft, consisting of a command-line shell and the associated scripting language.Initially a Windows component only, known as Windows PowerShell, it was made open-source and cross-platform on August 18, 2016, with the introduction of PowerShell Core. [9]
Inviting yourself to a channel you have "self invite" access on (+i flag set in ChanServ) Adding a user to an "invite list" for automatic access; Getting a copy of the invite list for a channel; Keeping ChanServ in a channel, so it does not empty and so the invite list is not easily lost; To specify a channel as invite-only:
In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or ...
A unidirectional data channel using standard input and output. Data written to the write-end of the pipe is buffered by the operating system until it is read from the read-end of the pipe. Two-way communication between processes can be achieved by using two pipes in opposite "directions". All POSIX systems, Windows Named pipe
Channel-Link (C-Link) by National Semiconductor is a high-speed interface for cost-effectively transferring data at rates from 250 megabits/second to 6.4 gigabits/second over backplanes or cables. National Semiconductor introduced the first Channel-Link chipsets in the late 1990s to provide an alternative to continually widening data buses to ...
The name C10k is a numeronym for concurrently handling ten thousand connections. [2] Handling many concurrent connections is a different problem from handling many requests per second : the latter requires high throughput (processing them quickly), while the former does not have to be fast, but requires efficient scheduling of connections.
Jeffrey Snover is a Distinguished Engineer at Google. [1] Previously a Microsoft Technical Fellow, PowerShell Chief Architect, and the Chief Architect for Windows Server and the Azure Infrastructure and Management group which includes Azure Stack, [2] System Center and Operations Management Suite. [3]