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  2. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Creating a concept for a Board Game can be a challenging step in the design process. This will form a basis of what the game is based upon and will influence future development. Characteristics that are developed include theme (e.g.. sci-fi, fantasy, war, sports, etc.) or a set of game mechanics (e.g. card drafting, deck building, dice combat ...

  3. 4 Steps to Giving Effective Presentations - AOL

    www.aol.com/2015/04/02/how-to-give-an-effective...

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  4. PechaKucha - Wikipedia

    en.wikipedia.org/wiki/PechaKucha

    Inspired by their desire to "talk less, show more", Tokyo's Klein-Dytham Architecture (KDa) created PechaKucha in February 2003. [2] [3] It was a way to attract people to SuperDeluxe, their experimental event space in Roppongi, and to enable young designers to meet, show their work, and exchange ideas in 6 minutes and 40 seconds.

  5. Outline of games - Wikipedia

    en.wikipedia.org/wiki/Outline_of_games

    Dice; Playing card; Game board (or simply board) – the (usually quadrilateral) surface on which one plays a board game; the namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games which use neither cards nor a game board) are often colloquially included.

  6. Presentation - Wikipedia

    en.wikipedia.org/wiki/Presentation

    Presentations are typically demonstrations, introduction, lecture, or speech meant to inform, persuade, inspire, motivate, build goodwill, or present a new idea/product. [1] Presentations usually require preparation, organization, event planning, writing, use of visual aids, dealing with stress, and answering questions. [2] "The key elements of ...

  7. GameSalad - Wikipedia

    en.wikipedia.org/wiki/GameSalad

    GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers [2] for rapidly prototyping, [3] building and self-publishing cross-platform games and interactive media. The application runs on both Mac OS X and Windows computers. Access to a Mac is required for publishing to iTunes, but all ...

  8. Deck-building game - Wikipedia

    en.wikipedia.org/wiki/Deck-building_game

    While StarCraft: The Board Game (published in 2007) was the first deck-building game, [citation needed] Dominion was the first popular deck-building game that set the standard for the genre. [ 5 ] [ 6 ] Its popularity spurred the creation of many others, including Thunderstone , Ascension: Chronicle of the Godslayer , [ 7 ] Legendary (based on ...

  9. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    Construction mechanisms in CMSs tend to be one of two types: plan-and-build where the construction is completed gradually, or purchase and place where the construction appears immediately. [6] Random disasters can also create new construction challenges, [ 1 ] and some games impose constraints on how things must be constructed. [ 6 ]