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  2. Immersive virtual musical instrument - Wikipedia

    en.wikipedia.org/wiki/Immersive_virtual_musical...

    An immersive virtual musical instrument, or immersive virtual environment for music and sound, represents sound processes and their parameters as 3D entities of a virtual reality so that they can be perceived not only through auditory feedback but also visually in 3D and possibly through tactile as well as haptic feedback, using 3D interface metaphors consisting of interaction techniques such ...

  3. Zero Latency (company) - Wikipedia

    en.wikipedia.org/wiki/Zero_Latency_(company)

    Free-roam virtual reality allows users to move freely in an open space and not be constrained by cables and other immobile equipment. [17] Perceptual tricks such as "Change Blindness Redirection" are used in free-roam virtual reality to create the illusion of a virtual environment larger than what is physically available. [17]

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by JarosÅ‚aw Pijarowski and ...

  5. Meta Quest Pro - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_Pro

    Unveiled on October 11, 2022, it is a high-end headset designed for mixed reality and virtual reality applications, targeting business and enthusiast users. It is differentiated from the Quest 2 by a thinner form factor leveraging pancake lenses , high resolution cameras for MR, integrated face and eye tracking , and updated controllers with on ...

  6. Improbable (company) - Wikipedia

    en.wikipedia.org/wiki/Improbable_(company)

    Improbable Worlds Limited (commonly referred to as Improbable) is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use. [3]

  7. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality applied their technology to non-gaming use cases. Project Elysium was a virtual reality system developed by Virtuality for IBM for use in architectural, medical and educational markets. [60] [61] The system, released in July 1994, included a visette (headset) and hand-held control device called the V-Flexor. [62] [63]

  8. Microsoft HoloLens - Wikipedia

    en.wikipedia.org/wiki/Microsoft_HoloLens

    Since 2016, a number of augmented-reality applications have been showcased for the HoloLens. Some of the applications that were available at launch included: Cortana, Microsoft's virtual assistant. Holograms, a catalog of a variety of 3D objects that users can place and scale around them; ranging from tigers and cats to space shuttles and planets.

  9. Commercial augmented reality - Wikipedia

    en.wikipedia.org/wiki/Commercial_augmented_reality

    Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce. [1]

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