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  2. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine . This is not to be confused with game environment art, which is "the setting or location in which [a] game takes place."

  3. Game Oriented Assembly Lisp - Wikipedia

    en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

    The predecessor language, Game Oriented Object Lisp (GOOL), was also developed by Andy Gavin for Crash Bandicoot. Since Naughty Dog no longer employs GOAL's primary development and maintenance engineer, and they were under pressure from their new parent company , Sony , to share technology between studios, Naughty Dog transitioned away from ...

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  5. Tokyo Ghoul - Wikipedia

    en.wikipedia.org/wiki/Tokyo_Ghoul

    A video game titled Tokyo Ghoul: Carnaval ∫ Color by Bandai Namco Games was released in Japan for Android smartphones on February 6, 2015, [43] and on February 9 for iOS. [44] The player builds a team from a number of ghoul and investigator characters and explores a 3D map. [ 45 ]

  6. Tokyo Ghoul: re Call to Exist - Wikipedia

    en.wikipedia.org/wiki/Tokyo_Ghoul:_re_Call_to_Exist

    Tokyo Ghoul: re Call to Exist was developed by Three Rings, [2] and is based on Sui Ishida's manga series Tokyo Ghoul (2011–2014) and Tokyo Ghoul: Re (2014–2018). [1]The game was released by Bandai Namco Entertainment for PlayStation 4 in Japan on November 14, 2019, and for both PlayStation 4 and Microsoft Windows internationally on November 15, 2019. [2]

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  8. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  9. Destructible environment - Wikipedia

    en.wikipedia.org/wiki/Destructible_environment

    An early example of a fully destructible environment can be found in Namco's 1982 game Dig Dug, in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and paths made by the player. A similar game released that same year was Mr. Do! by Universal. [6]