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[3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]
On November 30, 2023, Valve released the Steam Link client for Meta Quest, compatible with Meta Quest 2 and newer, which allows streaming content from a PC running SteamVR to the devices over a local Wi-Fi network. On Meta Quest Pro, eye and facial tracking data can also be transmitted to VR software using OSC.
SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games ...
VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...
Meta's PC platform and its Quest line of devices, with full support OpenXR 1.0 added in July 2021 [18] [19] Microsoft HoloLens 2 and the Windows Mixed Reality headsets [20] Qualcomm Snapdragon Spaces XR Developer Platform [21] Sony's Spatial Reality Displays (ELF-SR1 & ELF-SR2) [22] Valve SteamVR, since version 1.16 in February 2021 [23] Varjo ...
In September 2014, Steam Music was added to the Steam client, allowing users to play through music stored on their computer or to stream from a locally networked computer directly in Steam. [ 174 ] [ 175 ] An update to the friends and chat system was released in July 2018, allowing for non-peer-to-peer chats integrated with voice chat and other ...
In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...
The minimum requirements specify an Intel Core i5-7200U or better for laptops, 8 GB of RAM, Intel HD Graphics 620 or better with DirectX 12 support, USB 3.0, HDMI or DisplayPort connections, and Bluetooth 4.0 support for controllers; The Verge noted that users "won't need a high-end gaming PC" to meet these recommendations.